Design documents

Samples of my game design and technical documentation.

Preview of Locomotion — full game design document

Locomotion — full game design document

The full game design document covering the game concept, race systems, items, art direction, UI, controls, multiplayer, and project timeline.

23 pages.
Preview of Project: Hope — technical requirements

Project: Hope — technical requirements

My proposal for device requirements, rendering scope, and initial performance targets.

3 pages
Preview of Revolution! — Game Design Document

Revolution! — Game Design Document

A historical-hero shooter concept covering , win conditions, character abilities, maps, UI, and multiplayer plans.

16 pages
Preview of Shift & Drift — Tutorial Level Design Document

Shift & Drift — Tutorial Level Design Document

A driving tutorial level design covering low-grip handling, forced route choices, checkpoints, bumper-car combat, and momentum-based obstacles.

7 pages.
Preview of Shinden — Level Design Document

Shinden — Level Design Document

An Overwatch-inspired deathmatch map concept exploring elevation, cover, sightlines, and a Japanese temple setting.

4 pages.
Preview of Position Weighted Item Boxes — Prototype Presentation

Position Weighted Item Boxes — Prototype Presentation

A Mario Kart-inspired item-selection prototype pitched, created, and reflected upon.

11 pages.