Game projects
I am a Game Development and Design student at Purdue University. I am on track to graduate in May 2027 and plan to pursue my master’s degree after graduation.
I work mostly in backend programming and design documentation. I have worked on two multiplayer games, implementing their full multiplayer systems and conducting large-scale testing. I have also created many game design documents, pitches, and other professional documents.
Artwork by the LOCOMotion team.
Technical Game Designer and Backend Programmer · Alpha Development Stage
Locomotion is a party racing game where players receive obstacle items that can be placed permanently on the map. As players complete more laps, more obstacles are placed around the track for everyone to avoid.
Ukraine Volya Foundation × Lizzard Games.
Game Director and Design Lead · Early Production Stage
A student-led project developed in tandem with the Ukraine Volya Foundation. Gamified mental health for children who have experienced major traumatic events.
Project artwork by the P.D.C.U. team.
Backend and Gameplay Systems Programmer · Project Complete
First major team project. A fully functional multiplayer hero shooter created in under four months, with three selectable heroes and four purchasable guns.
Solo Project · Project Complete
Built from a turn-based RPG template, this story-based wizarding game takes players through five trials.